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- Frequently Asked Questions (FAQS);faqs.198
-
-
-
- Average these numbers. (If unrated players play other unrated players, this
- requires several iterations of the above.)
-
- *** After 20 games (established rating): ***
-
- The maximum amount a player can win or lose per game (called the "K" factor)
- varies according to rating. Players rated under 2100 have a 32-point
- maximum; players rated 2100-2399 have a 24-point maximum, and players rated
- 2400 and up have a 16-point maximum. (In a "1/4 K" tournament, divide these
- maximums by four.)
-
- If players of equal rating play, the loser loses half of the maximum, the
- winner gains the same amount. No change for a draw.
-
- If players of unequal rating play, the higher-rated player gains fewer points
- for a win, but loses more points for a loss. (The lower-rated player does
- the opposite, of course.) A higher-rated player loses points for a draw; a
- lower-rated player gains points. For players rated 400 or so points apart,
- the maximum rating change is used for an upset, and the minimum gain/loss is
- 1 point if the much higher-rated player wins.
-
- The true formula for the number of points won/lost versus the ratings
- difference is a curve, but a straight-line approximation for players with a K
- factor of 32 points can be used, where every 25 points of ratings difference
- is one additional rating point gained/lost starting from a beginning of 16
- points for a win/loss, and from zero for a draw. (I.e., for a 100-point
- difference, the higher-rated player gains 16 - 4 = 12 points for a win, but
- loses 16 + 4 = 20 points for a loss. If a draw, the higher-rated player
- loses 4 points, the lower-rated player gains 4.)
-
- The actual formula is as follows:
-
- K = K factor
- delta_R = (Opponent's rating) - (Player's rating)
- Expected_Wins = 1/(10^(delta_R / 400) + 1)
- New_Rating = (Current rating) + K * ((Actual wins) - (Expected_Wins))
-
- An established player's rating cannot drop below (his rating - 100) truncated
- to the next lowest hundred (i.e., a 1571 player cannot drop below 1400).
- This is called the rating's "floor."
-
- [7] How USCF Lifetime Titles are Earned
- ---------------------------------------
-
- USCF's class title norm system is similar to the system FIDE uses to
- determine GM and IM titles (see [1]). There is no time limit for
- accumulating points towards USCF titles.
-
- There are two titles per class from E to Expert: "Certified" and "Advanced."
- Master-level titles have a different naming scheme: 2200 is "Life Master,"
- followed by "1-Star Life Master" at 2300, "2-Star Life Master" at 2400, etc.
-
- Points are earned toward titles by exceeding the expected score of a player
- with the minimum rating of that level by a certain number of points. Rules:
- 1. A norm can be earned only in events of four rounds or greater. (Norms
- cannot be earned by playing a rated match.)
- 2. A minimum score of two game points in the event is required, not
- counting unplayed games.
- 3. Ten "norm points" are required for a title.
- 4. Making a norm earns two points toward the title for that level.
- 5. A player who does not have the title 100 points below the norm level
- also earns five points towards that title.
- 6. A player who does not have the title 200 points below the norm level
- automatically achieves that title.
- 7. A player who achieves an established rating, but not the title
- corresponding to 100 points below this rating, is awarded that title.
- 8. Only established rated players can earn titles.
-
- The Life Master title may still be earned by playing 300 games at the 2200
- level. After 1996, this title may only be earned through the norm system.
-
- For a full description of the system, see _Chess Life_ May 1992.
-
- [8] Tournaments
- ---------------
-
- Chess tournaments can be large (1000 players) or small (10 players or even
- less); long (1 round per day for 2 weeks) or short (a few rounds in one day).
- There are tournaments only for Masters and tournaments only for beginners,
- although most tournaments are open to anyone. A typical _Chess Life_ will
- list about 350 tournaments coming up in the U.S. in the next couple of
- months, and there will be about the same number which are unlisted. If you
- want to participate in a tournament but are intimidated because you don't
- know the procedures, by all means go and ask the director and/or other
- players questions before things begin. They'll be glad to help.
-
- A typical tournament announcement will contain the following: (1) Date(s) and
- name of the tournament. (2) What kind of tournament it is, e.g., 4-SS or
- 3-RR. The number given denotes how many rounds will be played. "SS" stands
- for Swiss System, which is a method of pairing the contestants (see [9]).
- "RR" stands for round-robin, a format in which the players are divided into
- groups of similar ratings before the tournament begins, and then each member
- of a group plays every other member of that group. Thus, in a 3-RR, the
- group size will be four. The Swiss System is by far the most popular in the
- U.S.
-
- (3) The time controls, e.g., "30/60, SD/60" or "G/60" or "20/1, 30/1." The
- number on the left is the number of moves, and the number on the right is the
- time in minutes, or if that number is 1 or 2, in hours. "SD" stands for
- "sudden death," and "G" stands for game. Where more than one time control is
- listed, they are the controls which will take effect as the game progresses.
- So, the three examples given above can be explained as follows. In the first
- example, the players would each get 60 minutes on their clocks, and would
- have to have made their 30th moves before the 60 minutes expires (your clock
- only runs when it is your turn to move). Then, they each have another 60
- minutes to finish the game completely. Time left over from the first time
- control carries over to subsequent time controls. In the second example,
- each player would begin with 60 minutes on his clock, and would have to
- finish the game within that time. In the third example, the players would
- each get 1 hour for the first 20 moves, 1 hour for the next 30 moves, and
- another hour for every subsequent group of 30 moves.
-
- (4) The location of the tournament. (5) The entry fee, sometimes by section
- (see item 7). (6) The total prize fund (if any), either "guaranteed" (G) or
- based on a certain number of entries (e.g., b/30). The difference is
- guaranteed prizes must be paid, and "based on" prizes need only be paid in
- full if the stated number of players enter. If the stated number of players
- do not enter, the prize fund is reduced proportionally, but only down to a
- minimum of 50%.
-
- (7) Sections, if any. If none are listed, the tournament is an "open."
- "Open" sections are always open to *any* player. Other sections may be
- restricted to players below a certain rating, and/or occasionally above a
- certain rating. Sometimes sections (or whole tournaments) are restricted to
- certain age groups, school grades, etc. "Class" tournaments separate players
- by USCF rating classes. Sometimes different sections carry different entry
- fees. (8) Prize fund breakdown (if any). If the tournament is in sections,
- each section shows its own prize fund. In an small open, a typical prize
- fund might look like this: $140-100-70, A 50, B 45, C 40, D/E/Unr. 35, Jrs.
- 20. This means first prize is $140, second is $100, and third is $70. The
- top Class A player gets $50, etc. The top player in the combined classes of
- D, E, and unrated players gets $35, and the top Junior (under age 21) gets
- $20. (9) The registration time and time the rounds will begin. (10) Where
- to send an advance entry fee, and/or who to contact for more information.
-
- [9] The Swiss Tournament Pairing System
- ---------------------------------------
-
- The best way to get the rules for a Swiss System is to buy a copy of the USCF
- rulebook, available for about $7.95. (The FIDE rulebook also has rules for a
- Swiss, which vary from USCF's rules.)
-
- However, a VERY simplified summary of the USCF rules is:
-
- 1. Arrange players in order by rating, highest to lowest, unrated either at
- the bottom or by estimated rating.
-
- 2. For round 1, divide into two stacks. The top players in EACH stack play
- each other, then the second players in each stack play each other, etc.
- This results in the highest rated player playing the middle-rated player.
-
- 3. After round one, divide up by score groups. Win=1, Draw=1/2, Loss=0.
-
- 4. Pair up each score group as in step 2. If an odd number, the bottom
- person in higher point group plays top person in next score group. If
- odd number in lowest score group, lowest rated player gets a full point
- bye. (Limit players to one bye each.)
-
- 5. Where possible, players should alternate color, or at least equalize.
- (By round 4, players ideally should have had two Whites, two Blacks.)
-
- 6. Players NEVER play the same opponent more than once. If necessary, pair
- players with someone in next lower score group. (Treat as if odd
- number.)
-
- 7. To improve on color allocation as per step 5, if two players in the
- bottom half of a score group are rated within 100 points, they can be
- interchanged. (If rated over 2100, 50 points is a better cutoff.)
-
- [10] I'm a Novice (or Intermediate). How Do I Improve?
- -------------------------------------------------------
-
- There are lots of variations to the methods, but the things most good
- teachers agree on is to emphasize (1) tactics, (2) endings, and (3) playing
- with a plan. Most people spend too much time studying openings. Just learn
- enough about openings to get to a playable middlegame. The books listed
- below should give you a great start on (1), (2), and (3). Of course, playing
- experience is important. Review your games (with a much stronger player if
- possible) to find out what you did right and wrong. Seek out games against
- stronger players, and learn from them.
-
- Some books are listed below to help in the quest to improve. You don't need
- to buy all these--pick and choose as you please. For example, buy #1 and see
- what you might want to supplement it with later. Or, buy one or two general
- works (numbers 3, 4, 5, and 6), a tactics book, and an endgame book.
-
- 1. _Comprehensive Chess Course_ 2nd edition (ISBN 0-9617-207-0-5) by GM Lev
- Alburt and Roman Pelts. (Available as 2 separate vols. from Chess Digest.)
- Expensive. Chess neophytes (i.e., NOT most rec.games.chess readers) will
- find volume I useful; otherwise, try volume II. Good teaching material for
- an intro-to-chess class.
-
- 2. _Essential Chess Endings Explained Move by Move_ by IM Jeremy Silman
- (ISBN 0-87568-172-7). Very clear explanations of basic endings. For novices
- and intermediates.
-
- 3. _The Game of Chess_ by Tarrasch. Excellent instruction for
- intermediates.
-
- 4. _How to Reassess Your Chess_ by IM Jeremy Silman (ISBN 0-938650-53-X).
- Explains how to formulate a plan. An excellent improvement program for the
- intermediate player.
-
- 5. _Logical Chess Move by Move_ by Chernev (ISBN 0-671-21135-8). Looks at
- 30 or so games, and comments on the thought behind *every* move. Bridges the
- gap between novice and intermediate books.
-
- 6. _My System_ by Aron Nimzovich (ISBN 0-679-14025-5). As per _The Game of
- Chess_ above.
-
- 7. _1001 Winning Chess Sacrifices and Combinations_ by Fred Reinfeld (ISBN
- 0-87980-111-5). A cheap book of 1001 tactical quizzes, most from actual
- games. Mix of easy & hard. Great for improving tactical ability.
-
- 8. _Pandolfini's Endgame Course_ (ISBN 0-671-65688-0). Another good
- endgame book for novices and intermediates.
-
- 9. _Simple Chess Tactics_ by Gillam (ISBN 0-7134-6513-1). A first tactics
- book for novices.
-
- 10. _Square One_ by Bruce Pandolfini. For the earliest of novices and
- children.
-
- 11. _Your Move_ by Yakov Neishtadt. A good tactics book with 350 positions
- for you to try with solutions and explanations.
-
- [11] Recommended Openings and Opening Books for Novices and Early Intermediates
- -------------------------------------------------------------------------------
-
- Remember your goal is to reach a playable middlegame. Don't worry about what
- is popular, or what the Masters play. As GM Lombardy once said, all openings
- offer good winning chances in amateur play.
-
- As you become stronger, you can shop around for an opening yourself. But,
- the openings recommended here are hardly inferior, and will serve you well
- throughout your chess career if you so choose.
-
- Besides what is recommended here, you may want a general manual to browse in
- (not study from!). _Modern Chess Openings_ 13th edition (MCO-13) or
- _Batsford Chess Openings_ edition 2 (BCO-2) are good choices.
-
- White Pieces
-
- Opening 1.e4 is a really good idea, as it will get you into tactics fast.
- Yes, you may last a few moves longer against a Master by cowering around with
- 1.Nf3 2.g3 3.Bg2 4.O-O etc., but you won't learn as much or improve as fast.
- Add a gambit or two to your system if you open 1.e4.
-
- Another good idea is the Colle System, where White opens 1.d4 and sets up
- with Nf3, e3, Bd3, c3, Nbd2, O-O, and plays to open up the position with e4
- and attack on the Kingside. The great thing about the Colle is White has a
- clear plan (and will encounter some tactics, too).
-
- Recommended books for White Opening (pick one):
-
- _Winning with 1.e4_ (ISBN 0-87568-174-5) by GM Andy Soltis. Covers all
- (reasonable) Black responses with good lines which tend to avoid the
- well-trodden paths.
-
- _Winning with the Colle System_ (2nd ed.; ISBN 0-87568-169-7) by Ken Smith
- and John Hall. Comprehensive coverage of this opening.
-
- _Colle System_ by IM George Koltanowski, a real pioneer of this system.
- Cheaper than the book above, but a bit less comprehensive.
-
- Black Pieces
-
- As a response to 1.e4, establish pawn control in the center by either 1. ...
- e5 or 1. ... c5 (Sicilian), or make a "strong-point" at d5 by either 1. ...
- e6 (French) or 1. ... c6 (Caro-Kann), followed by 2. ... d5. Playing 1. ...
- e5 will subject you to some hairy attacks, but again, you will learn tactics
- thereby. To help avoid reams of theory, use the Petroff defense (1.e4 e5
- 2.Nf3 Nf6) if you choose 1. ... e5.
-
- 1. ... c5 (the Sicilian) has rather a lot of White possibilities to play
- against, but is sound and aggressive at the same time. The French and the
- Caro-Kann are a bit easier to play, but don't run into as many early tactics
- (usually).
-
- As a response to 1.d4, play 1. ... d5 and then follow 2.c4 (the most typical
- 2nd move) with either 2. ... dxc4 (Queen's Gambit Accepted), 2. ... e6
- (Queen's Gambit Declined), or 2. ... c6 (Slav Defense). The first promotes
- early tactics, and the other two have the advantage usually producing similar
- pawn structures to the French Defense and Caro-Kann, respectively. If you
- play French and QGD or Caro-Kann and Slav, you are less likely to be confused
- by transpositions if White varies his move order in the early stages, e.g.,
- by opening 1.Nf3.
-
- Recommended books for Black Opening (pick either I, II, or III):
-
- I. Choose one from A. and one from B.
-
- A.
- _A Complete Black Defense to 1.P-K4_ by Cafferty and Hooper. The main
- line is the Petroff Defense, but the authors also show how to handle the
- other possibilities, e.g., the King's Gambit.
-
- _How to Play the Sicilian Defense Against all White Possibilities_ (ISBN
- 0-87568-168-9) by GM Andy Soltis and Ken Smith.
-
- B.
- _A Complete Black Defense to 1.P-Q4_ by Cafferty and Hooper. The main
- line is the Queen's Gambit Accepted, but the authors also show how to
- handle the other possibilities, e.g., the Richter-Veresov Attack. The
- disadvantage is you aren't shown how to handle other closed openings
- such as 1.Nf3, 1.c4, etc. although these can frequently be transposed
- into the QGA.
-
- Or, as your B. choice, use the "closed" opening defenses from either
- II or III.
-
- II. _A Complete Black Repertoire_ (ISBN 0-87568-163-8) by IM Jeremy Silman.
- Based around the French and Queen's Gambit Declined.
-
- III. _A Black Defensive System for the Rest of Your Chess Career_ by GM
- Andy Soltis. Based around the Caro-Kann and Slav.
-
- [12] Publications
- -----------------
-
- _Ajedrez Universal_, Luis Hoyos-Millan, P.O. Box 10020, Staten Island, NY
- 10301.
-
- _APCT News Bulletin_, c/o Helen Warren, P.O. Box 70, Western Springs, IL
- 60558. Correspondence chess.
-
- _BDG World_, P.O. Box 7363, Warner Robins, GA 31095.
-
- _Blitz Chess_, WBCA, 8 Parnassus Rd., Berkeley, CA, 94708. Edited by GM
- Walter Browne, who also founded the World Blitz Chess Association. The WBCA
- runs "blitz" (5 minutes/game) tournaments and has a separate rating system.
-
- _Caissa's Chess News_, P.O. Box 09091, Cleveland, OH, 44109.
-
- _Chess_ magazine from Pergamon in the U.K. Pergamon Chess, London Road,
- Wheatley, Oxford, England OX91YR. $44.95/year (2nd class airmail)
-
- _Chess Chow_, Chess Chow Publications, c/o Joel Benjamin, Apt. 2-B, 115 West
- 75th St., New York, NY 10023. Edited by GM Joel Benjamin. 6 issues/year;
- $21/yr, $39/2 yrs; $25/yr, $45/2 yrs (Canada/Mexico); $45/yr, $85/2 yrs (air
- mail Europe). 48 pp., many guest GM and IM contributors, emphasis on
- instruction and entertainment.
-
- _Chess Horizons_ by the Massachusetts Chess Association, c/o George
- Mirijanian, 46 Beacon St., Fitchburg, MA 01420 is published bimonthly and
- contains about 64 games/issue, many of them from outside the U.S. $10/year;
- $18 Canada; $19 Europe; $20 Australia.
-
- _Chess Informant_ by Sahovski Informator, P.O. Box 739, Francuska 31, 11001
- Beograd, Yugoslavia (Serbia). Published in March, August, and December
- (semi-annually before 1991). Consists of "good" games (judged by committee)
- from major tournaments; as well as interesting positions (combinations,
- endings) given as a quiz, and tournament crosstables. There are about 750
- games/issue classified by opening (known as _ECO_ classification). Notation
- is figurine algebraic; games are annotated (often by the players) with
- special ideographs (defined for 10 languages). The January & July FIDE
- rating lists are published in the following edition. _Informant_ games are
- also available in ChessBase/NICBase formats.
-
- _Chess Life_ magazine and/or _School Mates_ magazine--see [2].
-
- _The Computer Chess Gazette_, Box 2841, Laguna Hills, CA 92654.
- 714-770-8532. Focuses on computer chess.
-
- _Computer Chess Reports Quarterly_ published quarterly by ICD Corp., 21
- Walt Whitman Road, Huntington Station, NY 11746. Phone 800-645-4710.
- Subscriptions are $10/year. Focuses on computer chess, and rates dedicated
- chess-playing computers and software. The main contributor is IM Larry
- Kaufman.
-
- _GMA News_, 2 Avenue de la Tanche, 1160 Brussels, Belgium.
-
- _Inside Chess_ magazine published biweekly by International Chess
- Enterprises, Inc. Subscriptions in the U.S. are $45/year, $80/two years.
- Subscription address: ICE, Inc., P.O. Box 19457, Seattle, WA, 98109. Phone
- 800-677-8052 (or 206-325-1952). _Inside Chess_ describes itself as THE
- magazine for the serious player. Edited by GM Yasser Seirawan.
-
- _International Computer Chess Association (ICCA) Journal_ published
- quarterly. Membership/subscription is $30/year. Follows computer chess
- worldwide. ICCA, c/o Jonathan Schaeffer, Department of Computing Science,
- University of Alberta, Edmonton, Alberta, Canada T6G 2H1. European address:
- ICCA Europe, c/o Prof. Dr. H. J. van den Herik, P.O. Box 616, 6200 MD
- Maasticht, The Netherlands (Membership/subscription is Hfl. 50).
-
- _New In Chess_ published by Interchess BV, P.O. Box 393, 1800 AJ Alkmaar, The
- Netherlands. U.S. distribution: Chess Combination Inc., P.O. Box 2423 Noble
- Station, Bridgeport, CT 06608-0423. Phone 203-367-1555; fax 203-380-1703.
- Internet: 70244.1532@compuserve.com (Albert Henderson). 8 issues, $68 by air
- mail, $58 by surface; intro subscription: 6 issues, $34 by air. Sample issue
- $5 (free for Internet or CompuServe users).
-
- [13] Where to Get Books and Equipment
- -------------------------------------
-
- American Chess Equipment (DeWayne Barber), 524 S. Avenida Faro, Anaheim, CA
- 92807. 714-998-5508. Good source for sets and boards in quantity.
-
- Chess Digest, Inc., P.O. Box 59029, Dallas, TX 75229. 800-462-3548; fax
- 214-869-9305. Massive selection of books; also boards, sets, and clocks.
- Limited computers and software. Large (!) catalog available.
-
- Chess House, P.O. Box 12424, Kansas City, KS 66112. 800-348-4749 or
- 913-299-3976; fax 913-788-9860. Books, boards, sets, clocks, computers.
- Catalog available.
-
- Chessco, P.O. Box 8, Davenport, IA 52805-0008. 319-323-7117. Associated
- with Thinker's Press publishers. Books, boards, clocks. Catalog available.
-
- Computer Chess Gazette, Box 2841, Laguna Hills, CA 92654. 714-770-8532.
- Chess computers and software.
-
- Electronic Games, 1678 Mayfield Road, Lapeer, Michigan 48446. 800-227-5603
- or 313-664-2133. Computers, software, and clocks.
-
- Fred Wilson, 80 E 11th St, Suite 334, New York, NY 10003. 212-533-6381.
- Specializes in out-of-print and rare chess books; also fine chess sets.
-
- ICD Corp., 21 Walt Whitman Road, Huntington Station, NY 11746. 800-645-4710
- or 516-424-3300. Chess computers and software. Associated with _Computer
- Chess Reports Quarterly_ (see [12]).
-
- Lindsay Chess Supplies, Box 2381, Ann Arbor, MI 48106. 313-995-8738. Books,
- sets, clocks. Possibly the cheapest source for _Informants_. Catalog
- available.
-
- Metro Game Center (Jeff Prentiss), 4744 Chicago Avenue S., Minneapolis, MN
- 55407. 612-874-9555. Distributor for Swis-Sys, a $49.95 Swiss System
- pairing program.
-
- PBM International Corp. Inc., 11 Church Street, Montclair, NJ, 07042.
- 800-726-4685; fax 201-783-0580. Computers, software, and clocks. Catalog
- available.
-
- USCF - books, boards, sets, clocks, computers, software (see [2]).
-
- [14] State and Local Organizations (USA)
- ----------------------------------------
-
- Every state has its own chess organization affiliated with USCF, and most
- also have a bimonthly or quarterly publication. The state organizations are
- listed in the annual _Chess Life_ yearbook issue (April). From these state
- organizations, information can be obtained on local chess clubs. Another
- very good way to find a local club is to look at the tournament listings in
- the back of every _Chess Life_.
-
- [15] Correspondence Organizations
- ---------------------------------
-
- American Postal Chess Tournaments, c/o Helen Warren, P.O. Box 305, Western
- Springs, IL 60558. Also runs electronic "postal" chess on the USA Today
- Sports Network (see [16]).
-
- Correspondence Chess League of America, c/o Dick Vandenburg, 2316 Regan Ave.,
- Boise, ID 83702.
-
- International Correspondence Chess Federation (ICCF), c/o Max Zavanelli,
- ICCF-US Secretary, 1642 N. Volusia Ave #201, Orange City, FL 32763. Non-US
- residents may contact ICCF directly to obtain information about their
- respective affiliated national correspondence chess federation, by writing to
- the ICCF Tournament Director, address: ICCF Tournament Director, c/o Ragnar
- Wikman, Box 36, 20111 Abo, Finland. Internet e-mail: rwikman@finabo.abo.fi
-
- Transcendental Chess, c/o Maxwell Lawrence, 1655A Flatbush Ave., No. 1502,
- Brooklyn, NY 11210. Postal chess (PRE-chess!--first 8 moves set up the
- pieces behind the pawns) organization.
-
- [16] Bulletin Board Systems (BBS's)
- -----------------------------------
-
- CANADA
- Alberta: Chess Hackers. 403-456-5808.
-
- USA
- CompuServe: 800-848-8990.
- Sierra Network: 800-SIERRA-1 (800-743-7721).
- USA Today Sports Network: 800-826-9688. Provides both on-line and "postal"
- chess games, some of which are associated with American Postal Chess
- Tournaments. Address: USA Today Sports Center, Four Seasons Executive
- Center, Building 9, Terrace Way, Greensboro, NC 27403.
- CA: Charles Rostedt's chess BBS: 213-634-8549 (data), 634-8477 (voice).
- CA: Strategies and Tactics: 714-458-0818.
- Berkeley, CA: Berkeley BBS: 510-486-0795.
- Modesto, CA: Flightline of Dbase: 209-551-2227.
- CO: Colorado Chess BBS: 303-444-4301.
- Waterbury, CT: Chess Horizons BBS: 203-596-1443. 755-9749 (voice). Rob
- Roy, 54 Calumet, Waterbury, CT 06710-1201. Free software catalog.
- Plant City, FL: The ChessBoard: 813-754-6043.
- Chicago, IL: ChessBoard: 312-784-3019.
- IL: Free! Board: 312-275-0848.
- Louisville, KY: The Chess Board: 502-271-5233.
- Metairie, LA: High Tech BBS: 504-837-7941.
- New Orleans, LA: Woodpusher BBS: 504-271-5233.
- Chevy Chase, MD: The Mystery Board BBS: 301-588-9465, 588-8142.
- MD: Interstate Express: 301-674-6835.
- Brooklyn, NY: The Round Table BBS: 718-951-6652.
- Columbus, OH: The Endgame BBS: 614-476-3351.
- Mansfield, OH: DK Jet-Works: 419-524-3959.
- Mansfield, OH: Procyon: 419-524-7825.
- Portland, OR: PDX Chess BBS: 503-232-2282.
- TX: Let's Play Chess: 512-244-3349.
- Austin, TX: Austin Chess Studio: 512-448-4861.
-
- [17] E-Mail Games, ICS, Mailing Lists, Usenet reader
- ----------------------------------------------------
-
- Rob Buchner (rainbow@cbnewsc.cb.att.com) organizes e-mail games on "ladders."
- If you would like to be included on the ladder, simply send him a message.
- Contacting potential opponents and setting up matches is your initiative.
- Just let him know whenever a match starts or ends. Also, after a game has
- been completed, include the following information:
- white score black completed moves opening
- ***** ***** ***** ********* ***** *******
- name ?:? name date number type
- Ladder updates are posted to rec.games.chess about once a month.
-
- The Internet Chess Server (ICS) was originally developed by Michael Moore
- (mmoore@stegosaur.cis.ohio-state.edu). ICS allows interactive chess games
- for those with Internet telnet capability. Use telnet (e.g., "telnet
- eve.assumption.edu 5000") to connect. All may log on and play chess, but if
- you wish to have your games recorded and develop a rating, register by
- sending e-mail to the contact person listed below with the name & password
- you'd like.
- Available servers:
- valkyries.andrew.cmu.edu (128.2.232.4) 5000 chess@valkyries.andrew.cmu.edu
- eve.assumption.edu (192.80.61.5) 5000 shaheen@eve.assumption.edu
- Features of ICS include:
- o Game score recording, with the time taken for each move.
- o You can have your game's moves automatically sent to you upon completion.
- You can also have the list of moves for any game sent to you.
- o Elo rating system.
- o Save/Load games.
- o Observe up to 8 on-going games.
- o Settable time clocks.
- o Standard communication package of "say," "tell," and "shout."
- Also, see [18] for information on xics.
-
- Michael Nolan has set up a mailing list for rec.games.chess which is
- gatewayed to Usenet. Messages sent to the list will be posted in
- rec.games.chess, and all posts to rec.games.chess will be sent to the mailing
- list. The address to send messages to be posted to rec.games.chess is:
- chessnews@tssi.com
- The mailing list administration address is:
- chessnews-request@tssi.com
- tssi.com is a registered domain, but just in case the UUCP addresses are:
- tssi!chessnews and tssi!chessnews-request
- Requests to be added to the mailing list should include a clear indication of
- the e-mail address to be used, and will be verified before being accepted.
- (This is to avoid problems with bounced e-mail.)
-
- There is a mailing list which is not associated with rec.games.chess called
- "chess-l." It averages about 4 posts/day, which are sent to subscribers via
- e-mail. To subscribe to the chess-l newsgroup, send the message "subscribe
- chess-l Your-Real-Name-Here" to listserv@grearn.bitnet.
-
- For those on the Internet whose sites do not receive rec.games.chess, it can
- be read (along with all other Usenet groups) from an experimental bulletin
- board system (EBBS) run by the University of North Carolina. The Internet
- address for EBBS is samba.acs.unc.edu (128.109.157.30). A news reader
- (read-only) is available to all users, but posting is limited to those who
- have been verified by land mail. Internet e-mail privileges are also
- available to verified users. All access to this system is free at this time.
-
- There is a FidoNet conference for chess which offers games by e-mail.
- Contact the moderator of the CHESS conference: Tim Eichman @ 1:273/603.5.
-
- [18] Material Available via Anonymous FTP
- -----------------------------------------
-
- FTP is a way of copying files between networked computers. Information on it
- is available via anonymous FTP from rtfm.mit.edu (18.172.1.27) in the file
- /pub/usenet/news.answers/finding-sources. If you do not know how to use
- anonymous FTP or do not have access to it, you can retrieve the file by
- sending an e-mail message to mail-server@rtfm.mit.edu with "send
- usenet/news.answers/finding-sources" as the Subject: or body of the message.
- (Send a message containing "help" for general information on the server.)
- Or, see the posting titled "How to find sources (READ THIS BEFORE POSTING)"
- in the news groups comp.sources.wanted or news.answers. (Sigh: DON'T INCLUDE
- any double quotes ("") given above.)
-